Seal Team Six

This is a soundscape for the beginning of an action game named "Seal Team Six".  The overall goal was to create a convincing environment and mood through the use of sound alone.  I was trying to convey a sense of confusion and danger.  The player is kidnapped and thrown into a van. Two thugs then drag him through a back room where he faces his captor, Mr. X.


Below is the script, effects list, and rough storyboard:



·        Script 
       ·         (0:00-0:05)Sound slowly fades in, character is in a car with a bag on his head
o   Engine noises
o   Ruffling bag, struggling
       ·         (0:06-0:15)Muffled sounds turn into conversation from driver and passenger
o   Sounds of two guys talking
§  Distort with audacity? Other prog?
       ·         (0:16-0:23)Car stops, character is dragged across pavement by two men, through a club
o   Engine noise stops
o   Car doors opening
o   Shoes dragging across concrete
o   Door opening
o   Muffled music
§  Gets louder then softer
o   Another door open
       ·         (0:24-0:30)Goes into a back room
o   Muffled bass, music
o   “hello mr. smith…” grungy old voice
o   Gun loading sound

·   Effects List 
o   Engine Start
o   Engine running, accell and decell
o   Engine stop
o   Doors opening
o   Doors closing
o   Sound of person struggling
§  Get someone to do it
§  Put something in bags and drop and pick up
o   Dialogue between driver and passenger
o   Shoes being dragged across concrete
o   Outside door opening and closing
o   Muffled bass heavy music
o   Inside door opening
o   Dialogue of boss
o   Sound of a blade being pulled or a weapon being loaded


All sounds used were individually recorded by myself, and later compiled and edited using Audacity.


The final mix can be heard below: